# SetSelection(params int[])

> Updates the search view with a new selection.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.7/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

## SetSelection(int\[])

```csharp
void SetSelection(params int[] selection)
```

### Parameters

**** (\[int\[]]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Array of item indices to select.

### Remarks

![Example ISearchView SetSelection (SetSelection(params int\[\]))](/api/media?file=/engine/6000.7/media/images/Example_ISearchView_SetSelection.png).

### Examples

```csharp
using UnityEditor;
using UnityEditor.Search;

static class Example_ISearchView_SetSelection
{
    static ISearchView s_View;
    [MenuItem("Examples/ISearchView/SetSelection")]
    public static void Run()
    {
        s_View = SearchService.ShowContextual("asset");
        s_View.SetSearchText("t:MonoScript");

        // Calling SetSelection when no results are available has no effect.
        // Wait until some results are available.
        EditorApplication.delayCall += DisplayResultsWhenReady;
    }

    public static void DisplayResultsWhenReady()
    {
        // Wait until results are ready to process.
        if (s_View.results.pending || s_View.results.Count == 0)
        {
            EditorApplication.delayCall += DisplayResultsWhenReady;
            return;
        }

        // Use SetSelection to specify which items should be selected.
        s_View.SetSelection(0, 2, 4);
    }
}
```
