# AddSelection(params int[])

> Adds new items to the current selection.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.7/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

## AddSelection(int\[])

```csharp
void AddSelection(params int[] selection)
```

### Parameters

**** (\[int\[]]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Array of item indices to add to selection.

### Remarks

![Example ISearchView SetSelection (AddSelection(params int\[\]))](/api/media?file=/engine/6000.7/media/images/Example_ISearchView_SetSelection.png).

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.Search;

static class Example_ISearchView_AddSelection
{
    static ISearchView s_View;

    [MenuItem("Examples/ISearchView/AddSelection")]
    public static void Run()
    {
        s_View = SearchService.ShowContextual("asset");
        s_View.SetSearchText("t:MonoScript");

        EditorApplication.delayCall += DisplayResultsWhenReady;
    }

    public static void DisplayResultsWhenReady()
    {
        // Wait until results are ready to process.
        if (s_View.results.pending || s_View.results.Count == 0)
        {
            EditorApplication.delayCall += DisplayResultsWhenReady;
            return;
        }

        // Use AddSelection to append to the current selection.
        s_View.AddSelection(0);
        s_View.AddSelection(2);
        s_View.AddSelection(4);

        // Validate what is actually selected:
        var selection = s_View.selection;
        Debug.Log(selection.Count); // 3
        Debug.Log(selection.MinIndex()); // 0
        Debug.Log(selection.MaxIndex()); // 4
    }
}
```
