# skipped

> True if this node is skipped during evaluation. A node can be skipped if the QueryEngine was configured to skip unsupported nodes instead of generating errors.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Search](/engine/6000.7/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
bool skipped { get; set; }
```
