# CreatePropertyHash(string)

> Creates a property hash from a property path.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.7/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
Hash128 CreatePropertyHash(string propertyPath)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The path or name of a property.

### Returns

| Type    | Description                 |
| ------- | --------------------------- |
| Hash128 | The computed property hash. |

### Remarks

Additional Resources: [IPropertyDatabaseView.CreateRecordKey](/engine/6000.7/script-reference/unityeditor/search/ipropertydatabaseview/createrecordkey.md) and [IPropertyDatabaseView.Store](/engine/6000.7/script-reference/unityeditor/search/ipropertydatabaseview/store.md).
