# version

> Version of the custom indexer. Increment this number to have the indexer re-index the indexes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Search](/engine/6000.7/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
public int version { get; set; }
```

### Remarks

Each time you modify the code of a custom indexer, increment its `version` number in order to update the search indexes.

### Examples

```csharp
[CustomObjectIndexer(typeof(SceneAsset), version = 2 /* update me when the code below changes */)]
internal static void IndexSceneName(CustomObjectIndexerTarget context, ObjectIndexer indexer)
{
    if (!(context.target is SceneAsset sceneAsset))
        return;

    indexer.IndexWordComponents(context.documentIndex, sceneAsset.name);
}
```
