# helpString

> Allows you to set the help text of the wizard.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string helpString { get; set; }
```

### Remarks

Additional Resources: [ScriptableWizard.OnWizardUpdate()](/engine/6000.7/script-reference/unityeditor/scriptablewizard/onwizardupdate.md)

![HelpString (helpString)](/api/media?file=/engine/6000.7/media/images/HelpString.png)

*Help string on a ScriptableWizard window.*

### Examples

```csharp
// Creates a simple Wizard window and prints the HelpString
// in the Wizard window.

using UnityEngine;
using UnityEditor;

public class HelpString : ScriptableWizard
{
    [MenuItem("Example/Show Help String")]
    static void CreateWindow()
    {
        ScriptableWizard.DisplayWizard("", typeof(HelpString), "Finish");
    }

    void OnWizardUpdate()
    {
        helpString = "This string describes what the Scriptable Wizard does.";
    }
}
```
