# IsCurrentStageIsolated()

> Checks whether the current stage is in Isolation mode.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool IsCurrentStageIsolated()
```

### Returns

| Type                                                          | Description                                                                   |
| ------------------------------------------------------------- | ----------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if current stage is in Isolation mode. Otherwise, returns false. |
