# pivot

> The central point that the camera orbits within the Scene view.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Vector3 pivot { get; set; }
```

### Remarks

Use with [size](/engine/6000.7/script-reference/unityeditor/sceneview/size.md), [rotation](/engine/6000.7/script-reference/unityeditor/sceneview/rotation.md), and [CameraSettings.fieldOfView](/engine/6000.7/script-reference/unityeditor/sceneview/camerasettings/fieldofview.md) to calculate camera transformation. To create a smooth animation, use the camera [SceneView.LookAt](/engine/6000.7/script-reference/unityeditor/sceneview/lookat.md).
