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Unity Engine


Apply()

Sets the data inside SceneView.AdditionalSettings<TRenderPipelineAsset, TLinkedComponent>.linkedComponent after the data is changed by the Engine.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
void Apply()

Remarks

This method is called after a Reset or a Copy-Paste operation is done in the settings of the Scene view.