Apply()
Sets the data inside SceneView.AdditionalSettings<TRenderPipelineAsset, TLinkedComponent>.linkedComponent after the data is changed by the Engine.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
void Apply()
Remarks
This method is called after a Reset or a Copy-Paste operation is done in the settings of the Scene view.