# Apply()

> Applies data changes to the linked component after a Reset or Copy-Paste operation.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public abstract void Apply()
```

### Remarks

Use this method to set the data inside [SceneView.AdditionalSettings\<TRenderPipelineAsset, TLinkedComponent>.linkedComponent](/engine/6000.7/script-reference/unityeditor/sceneview/additionalsettings2/linkedcomponent.md) after the data has been changed by the Engine. For an extended example, refer to [\_createAdditionalSettingsGUI](/engine/6000.7/script-reference/unityeditor/sceneviewcamerawindow/createadditionalsettingsgui.md).
