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Unity Engine


Apply()

Applies data changes to the linked component after a Reset or Copy-Paste operation.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public abstract void Apply()

Remarks

Use this method to set the data inside SceneView.AdditionalSettings<TRenderPipelineAsset, TLinkedComponent>.linkedComponent after the data has been changed by the Engine. For an extended example, refer to _createAdditionalSettingsGUI.