Apply()
Applies data changes to the linked component after a Reset or Copy-Paste operation.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public abstract void Apply()
Remarks
Use this method to set the data inside SceneView.AdditionalSettings<TRenderPipelineAsset, TLinkedComponent>.linkedComponent after the data has been changed by the Engine. For an extended example, refer to _createAdditionalSettingsGUI.