# GameViewObjects

> The bits from this mask specify GameObjects that Unity should render in Game view.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.7/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public const ulong GameViewObjects = 9223372036854775808
```
