# sceneClosed

> This event is called after a Scene has been closed in the editor.

## Definition

* **Type:** Event
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.7/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static event EditorSceneManager.SceneClosedCallback sceneClosed
```

### Remarks

Additional Resources: [EditorSceneManager.SceneClosedCallback](/engine/6000.7/script-reference/unityeditor/scenemanagement/editorscenemanager/sceneclosedcallback.md).
