# loadedSceneCount

> The number of loaded Scenes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.7/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** EditorSceneManager.loadedSceneCount has been deprecated. Please use SceneManager.loadedSceneCount
>
> **Upgrade to** [SceneManager.loadedSceneCount](/engine/6000.7/script-reference/unityengine/scenemanagement/scenemanager/loadedscenecount.md)

```csharp
public static int loadedSceneCount { get; }
```

### Remarks

Returns the current number of loaded Scenes in the Editor. The difference between loadedSceneCount and [SceneManager.sceneCount](/engine/6000.7/script-reference/unityengine/scenemanagement/scenemanager/scenecount.md) is for scenes that are shown in the Hierarchy but are unloaded. [SceneManager.sceneCount](/engine/6000.7/script-reference/unityengine/scenemanagement/scenemanager/scenecount.md) counts those scenes, but loadedSceneCount does not.

### Examples

```csharp
using UnityEditor;
using UnityEditor.SceneManagement;

public class Example
{
    // adds a custom menu item which displays the number of open Scenes in a Dialogue Box
    [MenuItem("SceneExample/Number Of Scenes")]
    public static void NumberOfScenes()
    {
        EditorUtility.DisplayDialog("Number of loaded Scenes:", EditorSceneManager.loadedSceneCount.ToString(), "OK");
    }
}
```
