# standardShaderQuality

> The Standard Shader Quality.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Rendering](/engine/6000.7/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public ShaderQuality standardShaderQuality
```

### Remarks

It will set one of UNITY\_PBS\_USE\_BRDF3, UNITY\_PBS\_USE\_BRDF2, UNITY\_PBS\_USE\_BRDF1 shader compiler defines (for Low, Medium, High quality respectively) and tweak UNITY\_BRDF\_PBS shader compiler define accordingly.
