# detailNormalMap

> Whether to sample a Detail Normal Map, if assigned.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Rendering](/engine/6000.7/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool detailNormalMap
```

### Remarks

Enabling or disabling this setting will add or remove the UNITY\_ENABLE\_DETAIL\_NORMALMAP shader compiler define. If disabled detail normal nap will be never sampled disregarding texture assignment.
