# ShaderSnippetData

> Collection of properties about the specific shader code being compiled.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.Rendering](/engine/6000.7/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct ShaderSnippetData
```

## Properties

| Property                                                                                            | Description                                                                                                                                                   |
| --------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [pass](/engine/6000.7/script-reference/unityeditor/rendering/shadersnippetdata/pass.md)             | An opaque identifier for the [pass](/engine/6000.7/manual/materials-and-shaders/shaders/reference/sl-reference/sl-sub-shader-pass/sl-pass.md) being compiled. |
| [passName](/engine/6000.7/script-reference/unityeditor/rendering/shadersnippetdata/passname.md)     | Shader [pass name](/engine/6000.7/manual/materials-and-shaders/shaders/reference/sl-reference/sl-sub-shader-pass/sl-pass.md).                                 |
| [passType](/engine/6000.7/script-reference/unityeditor/rendering/shadersnippetdata/passtype.md)     | Shader pass type for Unity's lighting pipeline.                                                                                                               |
| [shaderType](/engine/6000.7/script-reference/unityeditor/rendering/shadersnippetdata/shadertype.md) | Shader stage in the rendering the pipeline.                                                                                                                   |
