# maxSupportedRenderingLayers

> Extract a maximum number of supported Rendering Layers.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Rendering](/engine/6000.7/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int maxSupportedRenderingLayers { get; }
```
