# ProgressiveLightBaker

> Use the Progressive Lightmapper (CPU or GPU).

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Rendering](/engine/6000.7/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
ProgressiveLightBaker = 0
```

### Remarks

The Progressive Lightmapper is Unity's legacy light baking solution. It supports both CPU and GPU backends and provides iterative baking feedback.
