# ShouldValidateGraphicsForActiveBuildTarget()

> Allows you to know if the build target requires for the Graphics validation step to be run on Player build.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Rendering](/engine/6000.7/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool ShouldValidateGraphicsForActiveBuildTarget()
```

### Returns

| Type                                                          | Description                                                                                          |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the Graphics settings validation should be run for the active build target, false otherwise. |
