# Raw

> Unity creates the vertex and index buffers of every mesh with raw byte-address access.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Rendering](/engine/6000.7/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Raw = 1
```

### Remarks

Use this value to make mesh data accessible from compute shaders by default.
