# target

> The object whose serialized property is being modified.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Object target
```

### Remarks

In prefab override contexts, this is the corresponding object in the source prefab hierarchy that the modification targets.

Additional Resources: [PrefabUtility.GetCorrespondingObjectFromSource](/engine/6000.7/script-reference/unityeditor/prefabutility/getcorrespondingobjectfromsource.md)
