# Resume()

> Resumes a paused progress indicator.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool Resume()
```

### Returns

| Type                                                          | Description                                          |
| ------------------------------------------------------------- | ---------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the task resumes, false if it cannot resume. |

### Remarks

Additional Resources: [Progress.Resume](/engine/6000.7/script-reference/unityeditor/progress/resume.md), [Progress.Item.Pause](/engine/6000.7/script-reference/unityeditor/progress/item/pause.md), [Progress.Item.RegisterPauseCallback](/engine/6000.7/script-reference/unityeditor/progress/item/registerpausecallback.md), [Progress.Item.UnregisterPauseCallback](/engine/6000.7/script-reference/unityeditor/progress/item/unregisterpausecallback.md).
