# frameIndex

> The 0 based frame index. Note that the Profiler Window UI shows the frame index as n+1.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Profiling](/engine/6000.7/script-reference/unityeditor/profiling.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public long frameIndex { get; }
```
