# UseProjectSettings

> This enum is now obsolete. Unity always uses the Caching Shader Preprocessor.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
UseProjectSettings = 0
```

### Remarks

Additional Resources: The Caching Shader Preprocessor
