# IsPartOfNonAssetPrefabInstance(Object)

> Returns true if the given object is part of a Prefab instance that is not part of a Prefab Asset.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool IsPartOfNonAssetPrefabInstance(Object componentOrGameObject)
```

### Parameters

**** (\[Object]\(/engine/6000.7/script-reference/unityengine/object)): The object to check. Must be a component or GameObject.

### Returns

| Type                                                          | Description                                                                        |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the object is part of a Prefab instance that is not inside a Prefab Asset. |

### Remarks

Returns true if the object is part of a Prefab instance in a scene.

If the given object is part of a Prefab instance where the asset is missing, it will still return true.
