# tileShowName

> Indicates which tiles display the application's display name.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static PlayerSettings.WSAApplicationShowName tileShowName { get; set; }
```

### Remarks

In the Editor, Unity displays this as a list of checkboxes under **Tile section** in [UWP Player Settings](/engine/6000.7/manual/platform-specific/windows-store/uwp-getting-started/class-player-settings-wsa.md).

**Note:** If you do not set logo images for the corresponding tiles ([medium](/engine/6000.7/script-reference/unityeditor/playersettings/wsaimagetype/uwpsquare150x150logo.md), [large](/engine/6000.7/script-reference/unityeditor/playersettings/wsaimagetype/uwpsquare310x310logo.md), and [wide](/engine/6000.7/script-reference/unityeditor/playersettings/wsaimagetype/uwpwide310x150logo.md)), the platform ignores the tiles and does not display the application name. Additional Resources: [mediumTileShowName](/engine/6000.7/script-reference/unityeditor/playersettings/wsa/mediumtileshowname.md), [largeTileShowName](/engine/6000.7/script-reference/unityeditor/playersettings/wsa/largetileshowname.md), \[\[[wideTileShowName](/engine/6000.7/script-reference/unityeditor/playersettings/wsa/widetileshowname.md).
