# inputSource

> The input source type for mouse, pen, and touch input events in a XAML app.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static PlayerSettings.WSAInputSource inputSource { get; set; }
```

### Remarks

In the Editor, Unity displays this under **Misc** in [UWP Player Settings](/engine/6000.7/manual/platform-specific/windows-store/uwp-getting-started/class-player-settings-wsa.md). **Note**: This option is only applicable to XAML applications that use the SwapChainPanel; XAML applications that use D3D only support the [CoreWindow](/engine/6000.7/script-reference/unityeditor/playersettings/wsainputsource/corewindow.md) input source.
