# GetVisualAssetsImage(WSAImageType, WSAImageScale)

> Retrieves the Asset path for the image you set as the Universal Windows Platform package logo.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string GetVisualAssetsImage(PlayerSettings.WSAImageType type, PlayerSettings.WSAImageScale scale)
```

### Parameters

**** (\[WSAImageType]\(/engine/6000.7/script-reference/unityeditor/playersettings/wsaimagetype)): [UWP Logo type](/engine/6000.7/script-reference/unityeditor/playersettings/wsaimagetype.md) to retrieve the Asset name for.**** (\[WSAImageScale]\(/engine/6000.7/script-reference/unityeditor/playersettings/wsaimagescale)): [UWP Scale type](/engine/6000.7/script-reference/unityeditor/playersettings/wsaimagescale.md) to retrieve the Asset name for.

### Returns

| Type                                                           | Description                                                                                                                      |
| -------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | Returns the asset path for the image currently set as the specified Logo/ If you have not set an image, returns an empty string. |

### Remarks

In the Editor, Unity displays this under **Tile section** in [UWP Player Settings](/engine/6000.7/manual/platform-specific/windows-store/uwp-getting-started/class-player-settings-wsa.md). **Important:** Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.
