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Unity Engine


GetVisualAssetsImage(WSAImageType, WSAImageScale)

Retrieves the Asset path for the image you set as the Universal Windows Platform package logo.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static string GetVisualAssetsImage(PlayerSettings.WSAImageType type, PlayerSettings.WSAImageScale scale)

Parameters

UWP Logo type to retrieve the Asset name for.

UWP Scale type to retrieve the Asset name for.

Returns

Type

Description

stringReturns the asset path for the image currently set as the specified Logo/ If you have not set an image, returns an empty string.

Remarks

In the Editor, Unity displays this under Tile section in UWP Player Settings. Important: Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.