# PlayerSettings.Windows

> Windows specific player settings.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static class PlayerSettings.Windows
```

## Static Properties

| Property                                                                                             | Description                                                                   |
| ---------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------- |
| [copyVCRuntime](/engine/6000.7/script-reference/unityeditor/playersettings/windows/copyvcruntime.md) | Copy the required Visual C++ runtime libraries into the Windows build output. |
