# powerPreference

> The power preference hint to provide to the WebGL context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some WebGL implementations may choose to ignore it.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static WebGLPowerPreference powerPreference { get; set; }
```
