# stereoRenderingPath

> Active stereo rendering path

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static StereoRenderingPath stereoRenderingPath { get; set; }
```

### Remarks

Specifies which path Unity uses for VR rendering. (Additional Resources: [StereoRenderingPath](/engine/6000.7/script-reference/unityeditor/stereorenderingpath.md).)
