# SetIl2CppCompilerConfiguration

> Sets compiler configuration used when compiling generated C++ code for a particular build target.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## SetIl2CppCompilerConfiguration(BuildTargetGroup, Il2CppCompilerConfiguration)

Sets compiler configuration used when compiling generated C++ code for a particular build target.

> **Warning:**
>
> **Deprecated.** Use SetIl2CppCompilerConfiguration(NamedBuildTarget buildTarget, Il2CppCompilerConfiguration configuration) instead

```csharp
public static void SetIl2CppCompilerConfiguration(BuildTargetGroup targetGroup, Il2CppCompilerConfiguration configuration)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/6000.7/script-reference/unityeditor/buildtargetgroup)): Build target group.**** (\[Il2CppCompilerConfiguration]\(/engine/6000.7/script-reference/unityeditor/il2cppcompilerconfiguration)): Compiler configuration.

### Remarks

BuildTargetGroup is marked for deprecation in the future. Use [NamedBuildTarget](/engine/6000.7/script-reference/unityeditor/build/namedbuildtarget.md) instead.

## SetIl2CppCompilerConfiguration(NamedBuildTarget, Il2CppCompilerConfiguration)

Sets compiler configuration used when compiling generated C++ code for a particular build target.

```csharp
public static void SetIl2CppCompilerConfiguration(NamedBuildTarget buildTarget, Il2CppCompilerConfiguration configuration)
```

### Parameters

**** (\[NamedBuildTarget]\(/engine/6000.7/script-reference/unityeditor/build/namedbuildtarget)): The [NamedBuildTarget](/engine/6000.7/script-reference/unityeditor/build/namedbuildtarget.md).**** (\[Il2CppCompilerConfiguration]\(/engine/6000.7/script-reference/unityeditor/il2cppcompilerconfiguration)): Compiler configuration.

### Remarks

BuildTargetGroup is marked for deprecation in the future. Use [NamedBuildTarget](/engine/6000.7/script-reference/unityeditor/build/namedbuildtarget.md) instead.
