# gpuSkinning

> Deprecated. Use PlayerSettings.meshDeformation instead.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** PlayerSettings.gpuSkinning is deprecated and will be removed in a future release. Use PlayerSettings.meshDeformation instead.

```csharp
public static bool gpuSkinning { get; set; }
```

### Remarks

If you change the value of `gpuSkinning`, Unity sets `PlayerSettings.meshDeformation` in the following way:

* If you set `gpuSkinning` to false, Unity sets `PlayerSettings.meshDeformation` to `MeshDeformation.CPU`.
* If you set `gpuSkinning` to true, Unity sets `PlayerSettings.meshDeformation` to `MeshDeformation.GPUBatched`.

See [PlayerSettings.meshDeformation](/engine/6000.7/script-reference/unityeditor/playersettings/meshdeformation.md).
