# applicationIdentifier

> The application identifier for the currently selected build target.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string applicationIdentifier { get; set; }
```

### Remarks

Currently supported by Android, iOS, tvOS and macOS. **Changing this only sets the identifier for the currently active platform.** Use [PlayerSettings.SetApplicationIdentifier](/engine/6000.7/script-reference/unityeditor/playersettings/setapplicationidentifier.md) and [PlayerSettings.GetApplicationIdentifier](/engine/6000.7/script-reference/unityeditor/playersettings/getapplicationidentifier.md) to set and retrieve it for a specific platform. [EditorUserBuildSettings.SwitchActiveBuildTarget](/engine/6000.7/script-reference/unityeditor/editoruserbuildsettings/switchactivebuildtarget.md) can be used to set the active platform while running the editor, but does not work in batch mode. If running the editor from batch mode you can change the active platform by launching it with this [argument](/engine/6000.7/manual/unity-editor/command-line-arguments.md): '-buildTarget platform'.
