# displayOptions

> Defines Android display settings that determine how your application renders on the Android devices at runtime.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static AndroidDisplayOptions displayOptions { get; set; }
```

### Remarks

For example, you can use this property to control whether Unity automatically renders the camera output on a secondary screen.

By default, this property enables automatic rendering of the camera output on a secondary screen. The Unity Player renders the camera output in full screen, even when the application is running in the background.

**Note:** Automatic rendering is supported only on screens that the Android system identifies as the [presentation](https://developer.android.com/reference/android/app/Presentation) display and when the [Target Display](/engine/6000.7/manual/cameras/birp/class-camera.md) is set to `2` in the Unity Editor.
