# adaptiveBannerVectorDrawableBackground

> The Android Vector Drawable asset for the Android TV banner background layer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static TextAsset adaptiveBannerVectorDrawableBackground { get; set; }
```

### Remarks

A [TextAsset](/engine/6000.7/script-reference/unityengine/textasset.md) that contains Android Vector Drawable XML content for the background layer of the Android TV banner. Import a Vector Drawable XML file into your project and assign it to this property. Unity imports the Vector Drawable XML file as a [TextAsset](/engine/6000.7/script-reference/unityengine/textasset.md).

This property is available only when [PlayerSettings.Android.iconSourceType](/engine/6000.7/script-reference/unityeditor/playersettings/android/iconsourcetype.md) is set to [AndroidIconSourceType.VectorDrawable](/engine/6000.7/script-reference/unityeditor/androidiconsourcetype/vectordrawable.md), [PlayerSettings.Android.androidTVCompatibility](/engine/6000.7/script-reference/unityeditor/playersettings/android/androidtvcompatibility.md) is enabled, and [PlayerSettings.Android.androidBannerEnabled](/engine/6000.7/script-reference/unityeditor/playersettings/android/androidbannerenabled.md) is enabled.

Additional Resources: [PlayerSettings.Android.adaptiveBannerVectorDrawableForeground](/engine/6000.7/script-reference/unityeditor/playersettings/android/adaptivebannervectordrawableforeground.md).
