# PlayerConnectionInitiateMode

> Describes how the player connects to the Editor.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum PlayerConnectionInitiateMode
```

## Fields

| Value                                                                                                                    | Description                                                                                                         |
| ------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------- |
| [None](/engine/6000.7/script-reference/unityeditor/playerconnectioninitiatemode/none.md)                                 | Player connection mode not set.                                                                                     |
| [PlayerConnectsToHost](/engine/6000.7/script-reference/unityeditor/playerconnectioninitiatemode/playerconnectstohost.md) | Player connection is initiated by the player connecting to the host, usually the host is the Editor.                |
| [PlayerListens](/engine/6000.7/script-reference/unityeditor/playerconnectioninitiatemode/playerlistens.md)               | Player connection is initiated by the player broadcasting its IP address, and then Editor connecting to the player. |
