# terrainTilesMax

> Maximum number of mesh tiles available to draw all Terrain Colliders.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static int terrainTilesMax { get; set; }
```

### Remarks

Lower this number if terrain drawing is too slow.

Additional Resources: [TerrainCollider](/engine/6000.7/script-reference/unityengine/terraincollider.md).
