# showContactImpulse

> Whether the PhysicsDebugWindow shows ContactPoint.impulse.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool showContactImpulse { get; set; }
```

### Remarks

If you set this property to true, the [PhysicsDebugWindow](/engine/6000.7/script-reference/unityeditor/physicsdebugwindow.md) visualizes [ContactPoint.impulse](/engine/6000.7/script-reference/unityengine/contactpoint/impulse.md).
