# SetShowUnitySceneMask(int)

> Sets the Unity scene mask that should be considered by the filter.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void SetShowUnitySceneMask(int mask)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;
