# baseAlpha

> Alpha amount used for transparency blending.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static float baseAlpha { get; set; }
```

### Remarks

The transparency amount is interpreted as "1 - baseAlpha".
