# PauseState

> Enumeration specifying the current pause state of the Editor. Additional Resources: PlayModeStateChange, EditorApplication.pauseStateChanged, EditorApplication.isPaused.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum PauseState
```

## Fields

| Value                                                                          | Description                                                                                     |
| ------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------- |
| [Paused](/engine/6000.7/script-reference/unityeditor/pausestate/paused.md)     | Occurs as soon as the Editor is paused, which may occur during either edit mode or play mode.   |
| [Unpaused](/engine/6000.7/script-reference/unityeditor/pausestate/unpaused.md) | Occurs as soon as the Editor is unpaused, which may occur during either edit mode or play mode. |
