# importPath

> The full path to where the sample will be imported, under the project assets folder.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.PackageManager.UI](/engine/6000.7/script-reference/unityeditor/packagemanager/ui.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string importPath { get; }
```

### Remarks

It is in the form of `Project Full Path/Assets/Samples/Package Display Name/Package Version/Sample Display Name/`. If the sample is an asset package (a .unitypackage file), this value is ignored during import.
