# ShowPopup

> Displays an overlay as a pop-up in a EditorWindow.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Overlays](/engine/6000.7/script-reference/unityeditor/overlays.md)
* **Assembly:** UnityEditor.CoreModule

## ShowPopup\<T>()

Displays an overlay as a pop-up in a [EditorWindow](/engine/6000.7/script-reference/unityeditor/editorwindow.md).

```csharp
public void ShowPopup<T>() where T : Overlay, new()
```

### Examples

```csharp
using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.UIElements;

class PopUpOnlyOverlay : Overlay
{
    public PopUpOnlyOverlay()
    {
        displayName = "Pop Me Up";
    }

    public override VisualElement CreatePanelContent()
    {
        return new Label("I'm a pop-up overlay!");
    }

    [Shortcut("PopUpOnlyOverlayExample/Pop Up Overlay",typeof(SceneView), KeyCode.P, ShortcutModifiers.Shift)]
    static void ShowOverlay(ShortcutArguments args)
    {
        var window = args.context as EditorWindow;
        if (window is ISupportsOverlays)
            window.overlayCanvas.ShowPopup<PopUpOnlyOverlay>();
    }
}
.
```

## ShowPopup\<T>(Vector2)

Displays an overlay as a pop-up in a [EditorWindow](/engine/6000.7/script-reference/unityeditor/editorwindow.md).

```csharp
public void ShowPopup<T>(Vector2 position) where T : Overlay, new()
```

### Parameters

**** (\[Vector2]\(/engine/6000.7/script-reference/unityengine/vector2)): The GUI position relative to the window.

### Examples

```csharp
using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.UIElements;

class PopUpOnlyOverlay : Overlay
{
    public PopUpOnlyOverlay()
    {
        displayName = "Pop Me Up";
    }

    public override VisualElement CreatePanelContent()
    {
        return new Label("I'm a pop-up overlay!");
    }

    [Shortcut("PopUpOnlyOverlayExample/Pop Up Overlay",typeof(SceneView), KeyCode.P, ShortcutModifiers.Shift)]
    static void ShowOverlay(ShortcutArguments args)
    {
        var window = args.context as EditorWindow;
        if (window is ISupportsOverlays)
            window.overlayCanvas.ShowPopup<PopUpOnlyOverlay>();
    }
}
.
```
