# PushChangeGameObjectStructureHierarchyEvent(ref ChangeGameObjectStructureHierarchyEventArgs)

> Adds an ChangeGameObjectStructureHierarchyEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## PushChangeGameObjectStructureHierarchyEvent(ChangeGameObjectStructureHierarchyEventArgs)

```csharp
public void PushChangeGameObjectStructureHierarchyEvent(ref ChangeGameObjectStructureHierarchyEventArgs data)
```

### Parameters

**** (\[ChangeGameObjectStructureHierarchyEventArgs]\(/engine/6000.7/script-reference/unityeditor/changegameobjectstructurehierarchyeventargs)): The event data to add to the stream.
