# PushChangeGameObjectStructureEvent(ref ChangeGameObjectStructureEventArgs)

> Adds an ChangeGameObjectStructureEventArgs to the end of the stream.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## PushChangeGameObjectStructureEvent(ChangeGameObjectStructureEventArgs)

```csharp
public void PushChangeGameObjectStructureEvent(ref ChangeGameObjectStructureEventArgs data)
```

### Parameters

**** (\[ChangeGameObjectStructureEventArgs]\(/engine/6000.7/script-reference/unityeditor/changegameobjectstructureeventargs)): The event data to add to the stream.
