# DXT5nm

> Two-component DXT5nm-style normal map encoding.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.7/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
DXT5nm = 1
```

### Remarks

This is the default normal map encoding on non-mobile platforms.

Compared to [NormalMapEncoding.XYZ](/engine/6000.7/script-reference/unityeditor/normalmapencoding/xyz.md), the normal maps are of higher quality, but are more computationally expensive to decode in shaders.

Additional Resources: [PlayerSettings.GetNormalMapEncoding](/engine/6000.7/script-reference/unityeditor/playersettings/getnormalmapencoding.md), [PlayerSettings.SetNormalMapEncoding](/engine/6000.7/script-reference/unityeditor/playersettings/setnormalmapencoding.md)
