# IsChannelServiceStarted()

> Checks whether the ChannelService is already started.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.MPE](/engine/6000.7/script-reference/unityeditor/mpe.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool IsChannelServiceStarted()
```

### Returns

| Type                                                          | Description                                                                                                                  |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the [ChannelService](/engine/6000.7/script-reference/unityeditor/mpe/channelservice.md) is started. False otherwise. |
